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Mess'n round with Houdini

General / 16 May 2020

Recently I finished up CGMA's Fundamentals of Houdini for 3D Artists taught by Varomix Wey.  My buddy needed a logo sting for his MTG youtube channel, so I whipped up this for him.  Overall I'm happy with how it came out.  I need to dig deeper into materials and lighting though because I think this could be rendered at a much higher visual quality.  Another option would be figuring out how to export this to 3Ds Max so I could render with V-Ray (which I'm a lot more comfortable with).