Jason Gitlin
Jason Gitlin
Project Lead |3D Generalist | Technical Artist
Abingdon, United States of America

Summary

I love making things. Each project is a new challenge waiting to be solved. That is what drives me to create. I have always been fascinated with movies, TV, and games and have known since an early age that this is what I wanted to do.

I focus mainly on 3D for pre-rendered cinematics and games, but have applied my skills and passion for learning to a wide range of projects including video production, industrial design, Virtual & Mixed Reality development, and model fabrication. This extensive experience has provided me with a comprehensive understanding of what it takes to fully execute a project and the support that production and development teams need.

My ten years of creating art and managing projects for the US Army has given me a wealth of experience dealing with challenging projects & difficult timelines. My passion and enthusiasm has been a critical element to my team and each project's success.

Skills

3D Modeling3D Printing3D VisualizationProject ManagementDigital SculptingLightingRenderingTexturingUV MappingVideo EditingVFXAugmented RealityMixed RealityVirtual RealityMaxScriptParticle FlowOculus RiftStoryboardingPhotogrammetryGame DesignGame DevelopmentMold MakingDrawingPaintingSculptingPublic Speaking

Software proficiency

3ds Max
3ds Max
ZBrush
ZBrush
V-Ray
V-Ray
Substance Painter
Substance Painter
Unreal Engine
Unreal Engine
Unity
Unity
After Effects
After Effects
Photoshop
Photoshop
Premiere
Premiere
Marvelous Designer
Marvelous Designer
Quixel Suite
Quixel Suite
Marmoset Toolbag
Marmoset Toolbag
FumeFX
FumeFX
CrazyBump
CrazyBump
xNormal
xNormal
Hansoft
Hansoft
Keyshot
Keyshot
RealityCapture
RealityCapture

Experience

  • Visual Media Team Lead at Army Futures Command: CBC
    Edgewood, United States of America
    December 2009 - Present

    - Provided creative & art direction on projects

    - Developed scripts, storyboards, design documents, and concept art.

    - Wrote project proposals & estimates

    - Managed project cost, schedule, performance

    - Developed lighting, shader, and rendering solutions.

    - Researched and implemented new technology, pipelines, and workflows.

    - Wrote 3ds Maxscript tools to expedite development

    - Built 3D assets for cinematic animations, illustrations, real-time software, mixed reality, and 3D printing projects.

    - Mentored team members in technical workflows, software, and project management.

    - Gave tours and tech demos to visitors and at conferences. Experienced presenting to all audiences ranging from children to four star generals.

  • 3D Generalist at Camber Corp.
    Edgewood, United States of America
    July 2008 - December 2009

    - Built 3D assets for cinematic animations, real-time software, mixed reality, and 3D printing projects.

    - Developed lighting, shader, and rendering solutions.

    - Developed scripts, storyboards, design documents, and concept art.

    - Rigged and animated characters, vehicles, and technical systems for training multimedia.