I love making things. Each project is a new challenge waiting to be solved. That is what drives me to create. I have always been fascinated with movies, TV, and games and have known since an early age that this is what I wanted to do.
I focus mainly on 3D for pre-rendered cinematics and games, but have applied my skills and passion for learning to a wide range of projects including video production, industrial design, Virtual & Mixed Reality development, and model fabrication. This extensive experience has provided me with a comprehensive understanding of what it takes to fully execute a project and the support that production and development teams need.
My ten years of creating art and managing projects for the US Army has given me a wealth of experience dealing with challenging projects & difficult timelines. My passion and enthusiasm has been a critical element to my team and each project's success.
- Provided creative & art direction on projects
- Developed scripts, storyboards, design documents, and concept art.
- Wrote project proposals & estimates
- Managed project cost, schedule, performance
- Developed lighting, shader, and rendering solutions.
- Researched and implemented new technology, pipelines, and workflows.
- Wrote 3ds Maxscript tools to expedite development
- Built 3D assets for cinematic animations, illustrations, real-time software, mixed reality, and 3D printing projects.
- Mentored team members in technical workflows, software, and project management.
- Gave tours and tech demos to visitors and at conferences. Experienced presenting to all audiences ranging from children to four star generals.
- Built 3D assets for cinematic animations, real-time software, mixed reality, and 3D printing projects.
- Developed lighting, shader, and rendering solutions.
- Developed scripts, storyboards, design documents, and concept art.
- Rigged and animated characters, vehicles, and technical systems for training multimedia.